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Devlog
Day 15 - Happy Alpha Day
April 08, 2026
by
Bloamen
I have a first "draft" of the game up now in a place that I like. I've added some simple graphics and did a few bug fixes and balancing passes. I've drawn more icons and had a good time making ancient...
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Day 14 (of 15?!) - Artwork
April 06, 2026
by
Bloamen
The game looks kind of nice now! At least the map. I'm working on art for the first time and it's been incredibly time consuming and quite fun. The map is huge and I couldn't get it to look right for...
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Day 12 - Redesign and The Wild Daughter
April 04, 2026
by
Bloamen
Hi everyone, I've made a few major design changes to this little game. There were a lot of medium-sized things this time all together, but the result I hope is that the game feels more like a little w...
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Save Games and Equipment
March 31, 2026
by
Bloamen
You can save your game now! This is the most likely thing to be buggy so far, I'll keep stress testing it but it's a cool hurdle to have cleared. The other big system in place now is equipment / inven...
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The Battle Update - Tactic, Morale, Into the Fray
March 29, 2026
by
Bloamen
Exciting update, I added a battle screen to the game. Now when you come upon more powerful enemies you have the option to fight and make some simple strategic choices. I also included an influence/mor...
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Trading update! And Neck Walkers
March 28, 2026
by
Bloamen
Hi, significant update. I added a simple trading system. So now a game that has trade in the title has trade. Added two mini-bosses with deeply strange names. Also town gossip. And you can name your c...
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First Devlog - How old can we go?
March 27, 2026
by
Bloamen
First devlog — Göbekli Tepe: Tribes and Trade Göbekli Tepe is a real place in southern Turkey, one of the oldest sites ever found, 12,000 years old. It felt like an cool place to set a game. You s...
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