
Gobekli Tepe
Lead a small Neolithic band across the ancient Near East.
Forage, hunt, trade, recruit companions, and decide when to risk a fight you might not survive.
Push into dangerous territory and reclaim the first temple of mankind.
A harsh, replayable survival–trading sandbox. In active development.
Backgrounds and maps built from original photography and painted in Adobe Photoshop. Icons and characters hand-drawn in Pixilart.
Current playtime: about 2–3 hours.
v004b Added nice background to map. Added simple character creation and backstories for many companions. Made the Tyrant a lot more scary. Some light world-building, bug fixes esp with trading.
v003g Some big changes afoot. Two new settlements. A starting / noob area. More tutorials and introductions. Settlements now have influence. Added two more items and opened up trade. Added clicking and mouse rather than just keyboard. Added more flavor and world building. Two more kinds of forage, one fights back. Experimenting with encounters.
v002b Two mega updates. You can SAVE your game now. Also added simple equipment, which means hides/armor and three weapon times, spears, knives and bows. Balanced the difficulty, tweaked UI and bugs.
v0.01h Battle screen! Experimental build. Now you have an option to enter a mildly strategic fight against more powerful enemies. Added "enter the fray" to control your char in battle. Added influence / morale stat. Balanced trade to be more rewarding. UI and bug fixes.
v0.01g Added simple trading system. Added two new mini bosses. More fertile hunting grounds. Arms take up space now. You can name characters.
v0.01f Added two more settlements. Expanded and added edges of map. Add two new hunting grounds. Fixed boss chasing bug. Ui fixes. Clearer instructions. Added and expanded safety circle around settlements. Make collisions based on circle size, removed corners on edges, fixed unfair enemy spawn.
v0.01e Added final boss, added player speed display, altered enemy flee speed/behavior
v0.01d Tweaked balance, added hunting zone, removed fog of war, added title page.
| Updated | 2 days ago |
| Published | 16 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Bloamen |
| Genre | Strategy, Role Playing, Simulation, Survival |
| Made with | Godot |
| Tags | Exploration, Trading |
| Average session | A few hours |
| AI Disclosure | AI Assisted, Code |
Development log
- Day 15 - Happy Alpha Day2 days ago
- Day 14 (of 15?!) - Artwork4 days ago
- Day 12 - Redesign and The Wild Daughter5 days ago
- Save Games and Equipment9 days ago
- The Battle Update - Tactic, Morale, Into the Fray12 days ago
- Trading update! And Neck Walkers13 days ago
- First Devlog - How old can we go?13 days ago



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